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A new method of designing an interactive scenario of serious games based on panoramic videos

Abstract : The increasingly low prices of virtual reality devices as well as omnidirectional cameras are stimulating the development of serious game applications using interactive 360 videos for the entertainment and training industries. While 360° video production is getting easier and faster, on the other hand, developing interactive content for scenarios of serious games remains time-consuming and manual, and requires a lot of programming knowledge. The lack of an interaction design standard based on a defined architecture can create misunderstandings between game designers and game developers, also making the development process costly and resource-intensive. As a case study, we present a new design approach dedicated to serious games developed based on interactive panoramic videos which have the special control requirements in both temporal and spatial terms. This design will be introduced as a finite state machine (FSM), suitable for developing multithreaded scenarios.
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https://hal.archives-ouvertes.fr/hal-03623310
Contributor : Frédéric Davesne Connect in order to contact the contributor
Submitted on : Wednesday, March 30, 2022 - 6:31:59 PM
Last modification on : Thursday, April 7, 2022 - 2:37:43 PM

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  • HAL Id : hal-03623310, version 1

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Xuan Hien Mai, Guillaume Loup, Jean-yves Didier. A new method of designing an interactive scenario of serious games based on panoramic videos. 24th Virtual Reality International Conference (VRIC 2022), Apr 2022, Laval, France. ⟨hal-03623310⟩

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