Biofeedback in an active video game technology: Engaging young people with cerebral palsy in home-based therapy activities - Université d'Évry Access content directly
Conference Papers Year : 2019

Biofeedback in an active video game technology: Engaging young people with cerebral palsy in home-based therapy activities

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hal-04289245 , version 1 (16-11-2023)

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  • HAL Id : hal-04289245 , version 1

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Alexander Macintosh, Nicolas Vignais, Vincent Vigneron, L Fay, Alain Musielak, et al.. Biofeedback in an active video game technology: Engaging young people with cerebral palsy in home-based therapy activities. 2019 RESNA/RehabWeek conference, Jun 2019, Toronto, Canada. ⟨hal-04289245⟩
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